![]() Maybe I can only geneate (3d coat can read) ![]() ![]() Recent version correct way to use Concave and Convex with grey scale (middle grey = zero height)īut I do not know, when I export 16bit PNG (all channell), how 3d coat generate "Brush alpha" about these 4 separate map. we can use different map with use adjusted Hegith map by same brush alpha. I actually like the way, to separate maps for each prupose. The Color layer of the Alpha’s alpha transparency also determines where Glossiness painting occurs.Įrase Mask: This layer is used to create alphas that ignore certain values, in other layers, while painting.Ħ CH: 1, 2, 3 – RGB, 4 – A, 5 – H, 6 – Specħ CH: 1, 2, 3 – RGB, 4 – A, 5 – H, 6 – Spec, 7 – Erase maskĪbout PSD, we set these 4 layers as Color, HegihtMap, Specular, Erasemask, then 3d coat can generate brush alpha from imported PSD file. Black represents absolutely no Glossiness, with shades of gray representing intermediate values. Glossiness: White represents maximum Glossiness. darker values will create valleys and lighter values will create peaks. The “zero” height of this Layer corresponds to “middle gray” or (127, 127, 127). Height/Depth effects displacement for sculpting and the height/depth with image based painting. This mask affects the Glossiness Layer, as well. How convert it as Brush? from manuall I can gather these infomation, In 3d coat we see these 4 image per "Brush Alpha "Ĭolor: This contains the Brush color as well as its corresponding Transparency mask. I still have no way to make my own 16bit Alpha brush (which plan to use for texture paint ), So new 3d coat beta can import 16bit PNG (for alpha only) but About PNG (16bit SRGB) In my opinion, it would be very valid if developers could provide us with this bit depth information. I believe that the alpha still has 16-bit, but I can not say because 3D-Coat has no option of the user to check the bit depth information of a texture, alpha or stencil. I do not know if it is some GIMP export problem.Īfter the message, the alpha appears in the alphas palette, however I believe that this alpha that I saved as EXR will be converted to the PNG format.Īfter that, I do not know if alpha is still EXR or if 3D-Coat will convert Alpha to PNG. It seems that all the alphas I export from GIMP in EXR is generating me this message. "īut why this message if I saved as EXR in the GIMP? "Incorrect extension of mist_exr_skin2.exe. When I try to import this alpha created by GIMP into 3D-Coat, to my surprise, the following message appears: I took the same alpha, opened it in GIMP, edited the alpha and saved the image in EXR. When I directly import this alpha created in Blender into 3D-Coat, 3D-Coat imports the alpha correctly.Ģ. I created in blender an alpha and saved that alpha with 16-bits in EXR format:ġ. First Test regarding the 16 bit Exr format. ![]() If I find that it is not working correctly, I delete that alpha or stencil from the palette, open the original file, manipulate that file, save it, and import it into 3D-Coat until it's the way I want it to be.1. I always do it that way with my alphas and stencils. That way, you avoid making mistakes by changing a file with 4 layers (Color, Height, Spec, Erase), it's much easier to work on your original alpha (texture) with just a single layer. If you want to edit these alphas, I advise you to open the original alpha (texture), make your changes, save to the appropriate extension, and then import Alpha again into 3D-Coat. Remember that if you want a 16-bit alpha (texture) that has logically more quality, convert or save your alphas (texture) in TIF, PNG or EXR format (which are the only extensions currently accepted by 3D-Coat in 16-bit) and then import it into 3D-Coat. 3D-coat will automatically create for you the alpha with all channels. The most practical and easy way to create alpha in 3D-Coat and I always do this is to drag this Alpha (texture) from your Explorer to the Alpha palette. ![]() I know it's not what you'd like to hear, but for me it's the best option to deal with in creating alphas or stencils: ![]()
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